GLI Receives PAGCOR Certification to Oversee Philippine iGaming Testing iGame

GLI Receives PAGCOR Certification to Oversee Philippine iGaming Testing

(AsiaGameHub) - Gaming Laboratories International (GLI) has been certified as the first gaming testing company by the Philippine Amusement and Gaming Corporation (PAGCOR). GLI will be tasked with testing and certifying iGaming platforms across the Philippines' gaming market, as PAGCOR continues to strengthen regulatory oversight throughout the industry. In April 2025, PAGCOR announced plans requiring B2B suppliers—such as content partners, aggregators, and payment providers—to secure official accreditation to supply operators nationwide. GLI indicated that this certification will assist the regulator in achieving its 'policy and regulatory objectives'. James R. Maida, GLI President and CEO, stated: "We are thankful to Alejandro Tengco and the entire PAGCOR team for their ongoing trust in GLI. "We are honored to be the first company accredited for iGaming testing and certification, and we anticipate working side- by-side with PAGCOR to fulfill their policy objectives." Businesses have until March 31 to obtain certification from GLI. Operators found to be collaborating with unaccredited vendors will be directed to terminate such partnerships, including via cease-and-desist notices. A recent LinkedIn post by Arden Consult disclosed that the regulator has begun requesting operators to submit lists of B2B suppliers for cross-verification with PAGCOR's records. Alejandro Tengco, Chair and Chief Executive Officer of PAGCOR, remarked: "We are pleased to recognize GLI as the first testing and game certification provider accredited in the Philippines under this new framework. GLI is a global leader in regulatory advisory, iGaming and EGM testing/certification, and data security. "PAGCOR now requires all iGaming B2B suppliers operating in the Philippines to be accredited to ensure adherence to the stringent requirements necessary to protect iGaming players." Tengco emphasized the necessity of a robustly regulated market to guarantee a 'safer and more sustainable gaming industry for all to participate in'. "Regulated gaming markets ensure a safer and more sustainable gaming industry for all to participate in. A regulated market enables compliance with responsible gaming standards and provides tax revenue for reinvestment into the community.," he added. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Panama Lawmakers Approve Measures to Restrict Online Gambling Market iGame

Panama Lawmakers Approve Measures to Restrict Online Gambling Market

(AsiaGameHub) - Panama is enhancing its national policies concerning problem gambling in response to the expanding online gambling sector. The National Assembly has approved a bill, introduced by deputies Raúl Pineda and Crispiano Adames, which introduces several regulations for online casinos. These measures are intended to provide an additional layer of protection for vulnerable individuals susceptible to problem gambling. A key provision of the bill establishes a mandatory 10% levy on operator earnings. These funds will be directed to the Institute of Mental Health (INSAM) to support the development of problem gambling programs and a specialized care center within Panama. The bill also mandates the implementation of an obligatory biometric identification system across online platforms to prevent underage participation. Furthermore, advertising is set to face significant restrictions. Gambling marketing will be prohibited across various media channels, social media platforms, and sports. The use of public figures and influencers to promote gambling will also be banned. The Gaming Control Board (JCJ) will be responsible for overseeing these restrictions and will be equipped with the necessary tools for real-time detection of violations. Violations of these regulations will result in financial penalties of up to 10% of an operator's revenue, alongside the potential suspension of their license and the initiation of criminal proceedings. Regarding problem gambling education, the bill proposes the introduction of educational programs in schools nationwide. Payment methods will also be restricted to help minimize financial debt and uncontrolled spending. With the National Assembly's endorsement, the bill will now be presented to José Raúl Mulino Quintero, President of Panama, for final approval before it can be enacted. This legislation aligns with a broader trend of increased regulatory and tax framework tightening across Latin America. For instance, Brazil is raising its tax rate on gross gaming revenues (GGR) in its developing gambling market from 12% to 18% by 2027. Tax measures in Colombia and Peru are also causing challenges for operators focused on or interested in Latin America, a region that has long attracted industry attention and was perceived as offering significant opportunities. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Behind the Gloves: How Boxing is Driving Change in iGaming iGame

Behind the Gloves: How Boxing is Driving Change in iGaming

(AsiaGameHub) - From compliance experts mimicking Calzaghe to PR directors striking like Pernell Whitaker, the iGaming sector has developed a strong enthusiasm for combat sports in recent times. This goes well beyond simply enjoying a fight. According to the pair who have driven this rapid change, the culture within iGaming has evolved alongside the expanding events schedule. Both Lee McFarland and Julia Weygandt have praised the industry's attitude, a mindset that has allowed them to fast-track the expansion of Behind the Gloves and offer a fresh perspective on sector gatherings. Beginning with a simple pad workout in the park, neither McFarland nor Weygandt could have predicted that the Behind the Gloves project would resonate so deeply with the industry's passion as it does today. McFarland stressed: “What we have observed is the creation of a boxing and fitness community—boxing acts as the driving force—but it is about more than just boxing; it is about the community. You know, the value it provides to everyone, and that is the origin of this initiative. Personally, I understand how it benefits my daily life.” He also disclosed that in his youth, boxing provided him with stability and helped him mature, learning early on that ‘there is nothing more thrilling than trading punches and experiencing the excitement of the battle’. While Weygandt entered the boxing world much later in life, she also discussed ‘the incredible impact it has had on her lifestyle’. Highlighting the varied advantages of the sessions, she commended the effect of morning training and beginning the day on the right foot. Elaborating on her lifestyle change, she shared: “I just thought, I can’t keep doing this, going for a drink almost every day after work. So I got a personal trainer… I gave it a try, and I haven’t stopped since. It totally transformed my lifestyle.” “I woke up at 5 AM every day and went to the gym. I had significantly more energy at the office. I was far more focused and disciplined.” McFarland noted that this enthusiasm spreads throughout the workforce, arguing that ‘a fit and engaged team is happier and performs better’. “I speak frequently with the CEO of Captain Up, and he tells me about what we are doing and the value he sees it bringing to others. As an organisation, we are pleased to see that,” McFarland stated. “That is my surprise. I am surprised that commercial businesses are actually allocating funds to support the well-being of not only their staff but the broader industry.” On a personal level, McFarland added that boxing has consistently been the perfect solution for enhancing his mental health. He remarked: “I deal with daily stress. I have anxiety, like everyone else, so being able to release that in a controlled setting with a great group of people demonstrates just how beneficial boxing truly is.” One notable feature of the Behind the Gloves sessions is the diverse range of participants they welcome, catering to those who wish to spar before a day of meetings as well as those simply wanting to work out before a hectic conference schedule. The business rationale for these sessions lies not only in the productivity boost they provide for the rest of the day but also in the robust, if perspiring, networking opportunities they offer. It was easy to see the various levels of connection forming between industry peers as they traded punches or encouraged one another through burpees. This is a dynamic that many business stakeholders seek, often spending vast sums on traditional networking events. Weygandt remarked: “You encounter people you wouldn’t meet at a party because they avoid those types of events. Plus, you meet the genuine individuals. There are no suits, no business cards, and no makeup.” “Everyone is just there, getting sweaty. It leads to authentic conversations, meeting real people, and fostering a different type of relationship.” McFarland added: “No one attends with the specific goal of doing business. Yet, business has been conducted. People have connected. The community keeps thriving… it enables people to bond through shared effort and challenge.” The diverse audience being served continues to expand as the duo has started incorporating functional fitness classes alongside their boxing sessions. Weygandt did share a humorous story from Barcelona in January, however, where an attendee arrived for functional fitness—mouthguard in, hand wraps on, and ready to fight—only to realize they were in the wrong class and had to quickly adapt. The desire for a healthier lifestyle is palpable across the industry and undeniable—evidenced by the swift proliferation of fitness classes at industry events. Through word-of-mouth among friends and colleagues, an increasing number of industry professionals are arriving to work out before events and leaving feeling much more refreshed. To label the Behind the Gloves sessions merely as fitness classes does them a disservice; they are much more profound—they represent a broader movement toward a healthier and happier industry. This movement would not exist without the relentless dedication of McFarland and Weygandt, who consistently carve out time from their schedules to expand the fitness classes and invite experts to demonstrate a healthier alternative to the industry, applicable to both events and life in general. Weygandt has certainly noticed the shift, emphasizing that ‘in the past year or two, you could clearly see a change in the industry… we heard many people say they didn’t want to go out drinking every night’. “The surprise was the turnout being higher than anticipated, and the speed at which everything expanded.” Such growth would not have been achievable without the numerous sponsors who stepped forward to back the movement and facilitate its expansion, a fact both McFarland and Weygandt were eager to acknowledge. The industry’s passion for development, charitable support, and well-being is driven not just by the demand for 6 AM fitness sessions, but also by the palpable excitement for an event that has become a favorite for many: the SBC Charity Boxing Championships. Scheduled for this Friday, 27 March, the event embodies an industry undergoing a cultural shift and focused on backing good causes. For further details about the event, click here. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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IGT Reduces Workforce by 700 Employees Worldwide to Enhance Focus and Performance

(AsiaGameHub) - IGT has verified a global workforce reduction of 700 employees, representing roughly 10% of its staff, as a component of business restructuring initiatives aimed at future expansion. An IGT spokesperson informed iGaming Expert that the job cuts are intended to facilitate the company's pursuit of sustained growth and to 'advance with increased focus, agility, and competitiveness'. The IGT spokesperson stated: “While we progress the merger of the former IGT and Everi operations, we are restructuring our organization to hasten innovation, enhance execution, and prepare the company for long-term growth. “To facilitate this upcoming stage, we are reallocating resources and refining our operational framework to concentrate on our most promising growth areas and strategic goals, which will affect around 700 employees worldwide, or 10% of our workforce. “We are grateful for these employees' contributions and dedication to our company, and we pledge to assist those impacted with severance, career placement assistance, and, when feasible, opportunities in other parts of the company. This strategic repositioning enables IGT to progress with heightened focus, agility, and competitiveness.” Employee letter The Las Vegas Review-Journal initially broke the news that CEO Hector Fernandez sent a letter to staff on Monday explaining that layoffs were essential “to match resources with business objectives and optimize operations, guaranteeing we are optimally prepared for future growth”. It is understood that severance packages will be offered to affected workers, though the precise distribution of job losses across different departments has not been revealed. As reported by the Review-Journal, Fernandez commented: “During our first all-company town hall in December after I began as the new CEO, I promised we would act swiftly to assess our business and implement changes to fortify it. “We have honored that pledge over the last few months. We analyzed our areas of focus, our operational methods, and how our organizational design underpins our strategy. This evaluation also compelled us to make some challenging choices regarding our organizational setup, resulting in a hard yet essential measure.” Fernandez further clarified that the layoffs are not a reflection of employee performance, but instead signify “the structural adjustments needed to function as a unified entity, utilize our collective advantages, and compete with concentration and rigor in a dynamic industry”. The CEO explained: “We have recently finalized a significant portion of the foundational work necessary for a more robust and competitive organization. The adjustments announced today are part of this initiative to simplify our architecture, eliminate redundancies, and allow us to operate with improved clarity and velocity.” To generate long-term value and provide superior service to partners, Fernandez indicated that IGT will center its strategy on five Cs: culture, capabilities, content, commercialization, and cash-flow generation. This renewed strategic emphasis is anticipated to help the business seize new growth prospects. “For those departing from IGT due to this action, we are dedicated to offering severance, outplacement aid, and transition support. For those staying, you might experience sorrow for your coworkers, worry about your teams, or apprehension about what lies ahead. Such emotions are understandable in situations like this,” Fernandez added. “Our current focus must be on how we proceed collectively: by supporting each other, concentrating on our key priorities, and persisting with the work that will shape our company's next phase. We united to construct a company capable of leading in a fast-changing industry, and I continue to be optimistic about that potential and the resilience of our team.” Apollo Global Management purchased the Gaming & Digital division of IGT and Everi Holdings last July for $6.3 billion, establishing a new privately-owned global entity in gaming, digital, and financial technology under the IGT name. The transaction merged two prominent iGaming companies into a unified organization with three primary divisions – Gaming, Digital, and Fintech. Upon finalizing the acquisition, it was anticipated that IGT would use its expanded presence to boost efficiency and innovation in both land-based and digital sectors, solidifying its role as a crucial partner for regulated gaming markets and casino operators globally. iGaming Expert has contacted Apollo for a statement regarding the report of IGT's plan to cut 700 jobs worldwide. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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India Blocks 300 Websites in Black Market Operation iGame

India Blocks 300 Websites in Black Market Operation

(AsiaGameHub) - India’s government has ongoing efforts to fight the nation’s black market, blocking around 300 websites that promote illegal gambling and betting. Per the Economic Times, online sports betting sites, casino applications, and betting exchanges were among the platforms hit by the government’s move. The government has acted against more than 8,400 websites and mobile apps, reporting that it has blocked 4,900 since the Promotion and Regulations of Online Gaming Bill 2025 was passed in August 2025. The choice to implement such severe measures stemmed from worries about the sector’s societal effects. But the rapid passage of the bill surprised many in the industry. In the days and weeks following the landmark ruling, major local operators including Dream11 and the Mobile Premier League, along with international companies like Flutter, had to pull their RMG operations. For Flutter specifically, the company later disclosed that the ruling resulted in a $556 million impairment charge tied to removing its Junglee product from India, plus a substantial hit to future revenue. After the decision, Flutter expressed worries that the ruling would drive players to the black market, and recent data from the All India Gaming Federation has shown the persistent demand for gaming among India’s people. The organization’s report found that unlicensed betting platforms got more than 1.6 billion visits in a three-month period. While Indian authorities have taken steps to block access to these sites, the latest data shows that these efforts aren’t achieving the intended result. Notably, illegal operators are using mirror websites to help users bypass blocking rules. Researchers proposed that creating a resource that lists legal and illegal platforms might be an effective method to help players better understand if they’ve ended up on the black market. “These lists should be regularly updated and, when feasible, made publicly available in a user-friendly format so consumers can easily tell the difference between legitimate and illegal operators,” the report added. iGaming Expert Analysis: The striking numbers highlight that the Indian government’s severe and sudden regulatory steps last year have opened the door for the black market. Considering the market’s size and the adaptability of unlicensed operators, this will be a difficult and long-fought battle for the government. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Sportradar Launches Playradar Division to Expand iGaming Business by 2026 iGame

Sportradar Launches Playradar Division to Expand iGaming Business by 2026

(AsiaGameHub) - Sportradar, a leading global sportstech company, has unveiled a major broadening of its iGaming offering through the establishment of a new business unit. The Switzerland-headquartered multinational has introduced Playradar, a brand dedicated to iGaming that will create cross-vertical gaming products designed for international betting and gaming operators. Sportradar has signaled its intention to grow its iGaming proposition for some time. CEO Carsten Koerl, for instance, discussed the sector's potential for the company during Sportradar's 2025 earnings calls. This move is not Sportradar's first foray into iGaming but represents a scaling up of its current involvement. The company has been exploring iGaming products, conducting a trial in the Brazilian market the previous year. The debut of Playradar signifies the subsequent phase in this strategic initiative. The new unit is designed to bridge Sportradar's iGaming goals with its traditional emphasis on sports technology and betting data. It comprises three primary components: a round-the-clock live experience center, a division for hybrid content merging live and historical sports with casino elements, and a premium iGaming content division. These three areas seek to integrate sports viewing with gaming for engagement or real-money betting, fuse live and historical sports streams with casino-style gameplay, and deliver virtual sports and casino games on a unified platform. "iGaming is a logical and expandable addition to our business and a strategic step to accelerate our long-term growth plan," Koerl stated regarding the Playradar launch. "Playradar content is engineered to optimize cross-selling between sports and casinos, assisting operators in boosting player value and session duration at a time when engagement and retention are crucial for operational sustainability." Brazil trials pave way for major 2026 rollout Sportradar is a major force in the sportstech and data arena, specializing in supplying betting and streaming data to licensed operators. Its significant client roster includes Flutter Entertainment's FanDuel, DraftKings, and evoke's William Hill. Last year, the company greatly extended its sports data footprint—a highly competitive field it shares with rivals such as Genius Sports and Stats Perform—through the acquisition of IMG Arena from Endeavour Holdings. With its position in sports data solidified, Sportradar's pursuit of new growth avenues was expected. Last year, it became clear the company was focusing on two areas: predictions markets and iGaming. Discussing the Brazilian iGaming tests on the Q3 2025 earnings call, Koerl explained: "After client acquisition, they enter the sports betting ecosystem. We offer the full suite of products there, from basic data feeds to comprehensive risk management or the entire platform. "Using AI, we can redirect that customer into the iGaming space, supply them with suitable products, gauge engagement and churn, and utilize retention tools featuring visualization in the process." Leveraging the Brazilian experiments, Playradar will initially target regulated markets in North America, Latin America, and the UK. A series of game launches across these regions is scheduled for 2026, including virtual sports, table games, arcade games, and slots. Edo Haitin will lead Playradar as Sportradar's new Executive Vice President of iGaming. Haitin was selected for his deep expertise in live casino, having served as Managing Director of Live Casino at Playtech from 2019 to 2022 and as CEO of Playtech Live from 2022 to 2025. Edo Haitin, EVP of iGaming at Sportradar – Source: Sportradar Haitin commented: "By merging our unmatched expertise in sports data and live streaming with a demonstrated history of product development, we intend to build hybrid content and gaming experiences that tap into the growing trend of sports-casino consumption. "Our unique position allows us to effortlessly combine live and historical sports events, innovative game mechanics, and casino content, and we benefit from the ability to distribute games to an existing network of licensed operators. "I am tremendously excited to further bolster our iGaming operations via Playradar and develop it into a top-tier iGaming content provider, utilizing Sportradar's current assets and the adept, seasoned team already assembled." Koerl concluded: "In Edo, we have a seasoned and accomplished industry executive to lead the business forward, backed by an enthusiastic and committed team." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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GR8 Tech: Optimizing the World Cup Through Geo-Specific Configurations iGame

GR8 Tech: Optimizing the World Cup Through Geo-Specific Configurations

(AsiaGameHub) - Denys Parkhomenko, Chief Product Officer at GR8 Tech, explains how operators can use technology to effectively tailor their offerings for this summer’s World Cup. The difference between providing a uniform experience and truly customizing for each region, he notes, can mean the difference between success and failure during this high-stakes event. The World Cup is sure to drive traffic to nearly every sportsbook. What’s not guaranteed is the amount of value operators can extract from that traffic—and that’s what every operator aims to maximize. That’s where localization comes into play. While the event is global, player behavior isn’t. How users navigate, place bets, react to offers, and remain engaged varies by market. Brands that offer a single generic experience across all markets will still capture the traffic surge from the World Cup’s biggest matches. But brands that tailor the UX, messaging, and engagement flow to local player behavior will generate more revenue from the same event. How player behavior changes regionally In certain markets—particularly parts of LatAm—World Cup engagement is fueled by speed and simplicity. Players seek a streamlined, football-focused experience, live odds, and quick access to the bet slip, especially during high-pressure match periods when attention rapidly shifts from one game to another. Expectations differ in other markets. European audiences often respond better to greater betting depth during the tournament, including specialty markets, micro-markets, and more detailed bet-building. In those regions, providing more options can boost engagement instead of causing friction. The same trend holds for retention during the tournament. In some regions, operators see better results with prominent promotions, missions, streaks, and CRM prompts linked to daily World Cup moments—like kickoffs, key wins, upsets, and knockout games. In others, retention relies less on heavy promotion stacking and more on product trust: seamless performance, fast payouts, and timely updates about the biggest matches. MENA markets, for example, often react more positively to bold design and robust bonus structures, while some SEA markets—where in-play betting plays a major role—need a World Cup experience centered on real-time odds updates, fast bet placement, and tools like Bet Builder. What operators should localize for World Cup performance Above all, operators should localize the aspects of the experience that directly impact player actions and repeat engagement. Start with UI prioritization. Decide what deserves the most visibility in each market during the tournament: live betting, bet builder, key matches, or specific market types. Small front-end choices can have a big impact when traffic is high and attention spans are short. Next, focus on promotional messaging. The same offer won’t perform equally across all regions if it’s framed in a generic way. Messaging should reflect the local tone, be relevant, and address what actually motivates players in that market to click, deposit, or return. CRM strategies should also be built around tournament milestones instead of fixed schedules. Before kickoff, during matchdays, after major upsets, and following eliminations, communication should shift based on where the player is in their World Cup journey. Adapting bonus and mission structures is also worthwhile. In some markets, matchday rewards may be more effective. In others, streaks, quests, or tournament-long challenges can do more to encourage repeat play. Lastly, operators should localize retention efforts post-match and post-tournament. The World Cup creates a natural traffic spike, but keeping players engaged depends on what comes next—whether it’s the next round, another football event, or fostering a broader sportsbook habit beyond football. Localization without platform complexity with GR8 Tech You don’t need to completely overhaul your platform to effectively localize for the World Cup. With GR8 Tech’s Sportsbook via iFrame, operators can still adjust the elements of the experience that most directly impact performance: UI priorities, market visibility, promotional framing, and CRM journeys. That’s important because much of World Cup localization is about execution. Geo-targeted CRM lets operators run different matchday prompts, missions, retention flows, and post-match follow-ups by market—all while keeping launch timelines tight. In that way, the iFrame model isn’t just a quick path to market; it also provides operators with a practical way to localize the player experience for the tournament without delaying deployment. The World Cup is global, but performance is local The operators who will benefit most from the tournament are those who use it to enhance business results, not just drive traffic. That translates to higher conversion rates on matchdays, better retention between games, and less churn after the final. The value lies in adapting the experience for each market—even if the core sportsbook remains unchanged. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Allwyn achieves milestone in National Lottery modernisation iGame

Allwyn achieves milestone in National Lottery modernisation

(AsiaGameHub) - Allwyn has now invested over £450 million in modernising the National Lottery since taking over the operating licence in 2024. The company has described this as the most significant overhaul of the lottery since its inception in 1994, aiming to secure its future growth in the digital age. It's worth noting that the UK Gambling Commission (UKGC) initiated an investigation last year, citing a potential breach of contract due to the delayed full implementation of planned updates beyond the agreed deadline. Although the investigation's findings have not yet been officially released, Allwyn has stated that the £450 million investment "satisfies the UKGC as the requirements for Fully Implemented Commencement as detailed under the Enabling Agreement have been achieved". The National Lottery experienced several temporary shutdowns to facilitate the rollout of these updates. In August of the previous year, Allwyn took the lottery offline to conduct a large-scale operation to replace outdated lottery terminals in over 40,000 locations across the country. Another substantial change occurred in January, when both the National Lottery website and its mobile applications were unavailable for 24 hours while Allwyn implemented modifications to the lottery's digital interface. These updates included a user experience redesign and the crucial integration of new player safety features. These enhancements feature mandatory personal deposit and spending limits, automatic hourly logouts during gameplay, and safer gambling messages for instant games. Financially, the first year under Allwyn's operation saw sales increase to £8.1 billion, a 3.5% rise year-on-year. Digital channel sales accounted for half of this total, amounting to £4.1 billion. Allwyn reported that 12 million individuals are now engaging with the National Lottery digitally. Furthermore, 2025 marked the first time in the lottery's history that digital sales surpassed retail sales, representing 51% of the total. The UKGC also acknowledged the National Lottery's popularity among UK consumers, with recent market analysis indicating it generates the second-highest Gross Gaming Revenue (GGR) after online gaming. Finally, Allwyn's lottery enhancements resulted in over £1.7 billion being generated for Good Causes in 2025, averaging £33 million per week. The company remains optimistic about achieving its target of £60 million per week in Good Causes contributions by the conclusion of its licence in 2034. Andria Vidler, Chief Executive Officer of Allwyn UK, commented: “Allwyn is committed to restoring the magic to The National Lottery and delivering long-term growth. Being the guardian of this unique UK institution is a privilege and a responsibility we take incredibly seriously. “We are delighted to have delivered growth to The National Lottery while successfully completing the largest international upgrade in lottery history. This is a hugely exciting time for The National Lottery and its players, as these much-needed upgrades now allow us to launch new games and products, meaning we can generate more money than ever before for Good Causes.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Thai influencer handed a jail sentence for promoting illegal gambling

(AsiaGameHub) - A social media content creator based in Thailand has been handed a prison sentence after being convicted of unlawfully promoting gambling services to her followers. According to reports from Thaiger News, 24-year-old Narumon “Mind”, who has more than 740,000 followers on Facebook, advertised a gambling platform via her social media story posts, while her account also hosted dance videos posted alongside links to gambling sites. The Don Mueang District Court initially issued a six-month prison term to the influencer, which was reduced to three months after she admitted to the offenses, with the remaining part of the sentence converted to a two-month detention order. Thailand’s Police Cyber Taskforce launched investigations into her activities, and authorities have confirmed they are continuing to probe the online gambling network that Narumon promoted. Police Major General Siriwat Deephor also issued a warning to influencers against sharing gambling-related content, noting that anyone who engages in such behavior will face scrutiny from cyber police. In Thailand, nearly all forms of gambling are illegal, with only the national lottery and horse race betting at licensed tracks permitted. The country’s leader, Anutin Charnvirakul, has long been a vocal critic of gambling, and has repeatedly stated that regulatory reforms to introduce looser gambling rules in Thailand will not be rolled out during his time in office. His leadership was formalized last week after his Bhumjaithai Party secured 191 seats in Thailand’s 500-member parliament, and the coalition government formed after the election voted to re-elect Charnvirakul to his post. Last year, the Don Mueang District Court also sentenced another Thai influencer, Aspara “Earn Earn”, to three years in prison for similarly urging her followers to participate in online gambling activities. In other parts of Asia, authorities in the Philippines have also continued their efforts to target influencers accused of working with illegal gambling operators. Earlier this month, the country’s Cybercrime Investigation and Coordinating Centre (CICC) announced it is taking action against ten influencers in partnership with PAGCOR, the Philippines’ gaming regulator, and Digital Pinoys, a government-supported digital advocacy group. The latest updates from the CICC come after comparable warnings were issued to a group of 30 influencers back in November. At that time, CICC Undersecretary Renato Paraiso stated that the influencers could face charges for violating the Cybercrime Prevention Act of 2012, Presidential Decree No. 1602, which imposes harsher penalties for illegal gambling, and Article 315 of the Revised Penal Code covering estafa. If they are prosecuted, the influencers could face fines and possible prison sentences under the Philippines’ cybercrime and gaming regulatory rules. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Estonia Advisor Dismissed Over Gambling Tax Act Error Plans to Appeal Decision iGame

Estonia Advisor Dismissed Over Gambling Tax Act Error Plans to Appeal Decision

(AsiaGameHub) - A veteran adviser to Estonia's Riigikogu Chancellery, fired due to a clerical mistake in the Gambling Tax Act, plans to appeal her dismissal. The official, identified by Estonian broadcaster Eesti Rahvusringhääling (ERR) as Piia Schults, stated she is deeply affected by her "terrible" error but views it as her "duty to bring the matter before a court". The legislation was approved last December, leading to online casinos being tax-exempt in 2026 as Estonia aims to position itself as an iGaming centre. The mistake, which has now been corrected, was discovered in January and attributed to Schults. Estonia's tax on remote gambling will decrease from 6% to 4% by 2029, then fall by 0.5% each subsequent year, with all revenue directed to culture and sports. Nevertheless, the error has had significant consequences, with the state expected to forfeit around €4m (£3.45m) in anticipated gambling tax income this year. However, Schults, who maintained an excellent reputation across more than thirty years of service without prior criticism, is consulting a lawyer to fight the decision. She informed ERR that she considers the case "fundamentally a question of principles". "I must contest this. Maybe it will motivate other colleagues as well," she remarked. "You simply cannot treat an individual like this. I will contest this for everyone, with my colleagues and Estonian society in mind." "I believe the public has a right to be aware of events in the public sector. We are not isolated units – we all coexist here in small Estonia, visible to each other." Chancellery Director Antero Habicht issued a written statement to the national outlet regarding the matter. "Considering all factors, this action was inevitable and required; continuing a trust-based relationship was no longer feasible," he stated. "Given that the official intends to seek legal recourse to protect her rights, we deem it inappropriate to offer further public commentary. "Formal dismissal procedures are always a final measure. Typically, issues are addressed confidentially and resolved through discussion. We will not comment on any previous errors in this instance." Hurdles for Estonia's iGaming Ambitions This development is the most recent in a string of incidents concerning Estonia's gambling sector in recent months. The nation seeks to become a recognised iGaming hub, as noted, emulating models adopted by jurisdictions such as Malta, Gibraltar, and the Isle of Man. By 2029, its remote gambling tax will be lower than Malta's 5%, which could attract more operators to establish operations there. Yet, this episode reveals ongoing issues with transparency in the process. When asked about Schults' firing, Finance Minister and Estonian Reform Party member Jürgen Ligi commented: "It certainly appears unjust. But what is the Reform Party's connection to this, and why is Isamaa party involved? "The relevant draft law – the Gambling Tax Act – was not something I endorsed, yet a technical error happened under considerable pressure. Meetings with officials were largely held at the Riigikogu and online. "A minor deletion mistake happened, resulting in an extra word remaining. However, I do not believe a person should be severely punished for that." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Awards Europe Unveils 2026 Shortlist iGame

SBC Awards Europe Unveils 2026 Shortlist

(AsiaGameHub) - SBC has revealed the finalists for the 2026 SBC Awards Europe, which will be held at Xara Lodge in Malta on Thursday, April 30. Wrapping up the final day of SBC Summit Malta 2026, the ceremony will gather 400 industry professionals to honor excellence in the European betting and gaming sector. This year’s awards include 35 categories that recognize exceptional accomplishments from operators, affiliates, industry leaders, game developers, and other suppliers. The Betsson Group tops the shortlist with seven nominations, closely followed by Sportradar with six. “Success in this industry goes beyond revenue—it’s defined by resilience, creativity, and a willingness to take risks,” stated SBC Founder and CEO Rasmus Sojmark. “The SBC Awards Europe don’t honor the largest companies, but the boldest. I’d like to send a massive congratulations to every shortlisted company.” In the operator categories, Novibet aims to defend its titles for ‘Operator Innovation in Gaming’ and ‘Sportsbook Operator of the Year’. Meanwhile, 1xBet is competing against GG.BET, Allwyn, and Peter & Sons to keep the ‘Marketing Campaign and Sponsorship of the Year’ award. Elsewhere, Megapari Partners, Parimatch Affiliates, and Vegas Legends will compete against defending champions Betsson Group Affiliates for the ‘Best Affiliate Program’ award. Alea is seeking to retain the ‘Employer of the Year’ title, competing against Altenar, BETBY, GR8 Tech, and SOFTSWISS. Highlighting the industry’s focus on player protection, nominees for ‘Socially Responsible Initiative of the Year’ include 8888, EPIC Global Solutions, Play’n GO, and Stars Partners. In the ‘SlotCatalog’ categories, Pragmatic Play and Hacksaw Gaming aim to defend their titles as ‘Game Studio of the Year – Large’ and ‘Game Studio of the Year – Medium’. Gamzix, Octoplay, Penguin King, and Dream Play are among those vying for the ‘Game Studio of the Year – Small’ award. The much-awaited ‘Leader of the Year’ and ‘Manager of the Year’ awards will remain a secret until the event, with nominees and winners announced live during the ceremony. In the ‘Game Developer Award’ categories, Bragg Gaming Group, Evoplay, Funky Games, and TaDa Gaming have all received nominations in multiple categories. In the affiliate categories, Flashscore and Casino Guru hope to keep their titles for ‘Sports Affiliate of the Year’ and ‘Casino Affiliate of the Year’, respectively. They compete against the likes of Catena Media, BETANDEAL, Gentoo Media, Better Collective, Clever Advertising, and MediaTroopers. In the supplier categories, BetConstruct and Sportradar lead with four nominations each, followed by Delasport and Kanggiten with three each. Trustly could have a standout night, earning nominations for both ‘Compliance & KYC Partner of the Year’ and ‘Payment Solution of the Year’. They’ll compete against BridgerPay, Paysecure, Paytently, BetComply, and GBG. The evening will also shine a light on emerging talent via four dedicated Rising Star awards, which recognize top operators and suppliers making waves in casino and sports betting. The full list of shortlisted companies can be found on the SBC Awards Europe website. Please be aware that a separate ticket is needed to attend the ceremony. Table and ticket options are available here. Interested in attending SBC Summit Malta? For groups of three or more, buy our Group Pass ticket, which gives you access to three days of networking, exhibitions, and conference content for a discounted €400 per person—saving €200 off the standard ticket price. You can also buy our ‘Expo Plus Pass’ for €150, which provides access solely to the conference and exhibition. Operators and affiliates may apply for a free pass here. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Bipartisan US Bill Aims to Prohibit Casino-Style Games on Prediction Markets iGame

Bipartisan US Bill Aims to Prohibit Casino-Style Games on Prediction Markets

(AsiaGameHub) - A bipartisan group of US senators has introduced legislation aimed at prohibiting ‘casino-style games’ and sports-related contracts on prediction market platforms, according to various reports. The Wall Street Journal (WSJ) noted that the bill would apply to entities overseen by the Commodity Futures Trading Commission (CFTC), including prediction platforms like Kalshi and Polymarket. NBC News has also confirmed the bill's introduction to the US Senate. Senators Adam Schiff and John Curtis are co-sponsoring the measure, marking the first bipartisan Senate effort to regulate the prediction market sector. They contend that these markets should be managed at the state level. According to the WSJ, Schiff remarked: “The CFTC is currently authorizing and even encouraging the growth of these markets. Congress must act to shut down this loophole, which bypasses state consumer protections, infringes on tribal sovereignty, and generates no public tax revenue.” If enacted, the legislation would prevent prediction markets from hosting ‘casino-style games’ such as video poker, slots, blackjack, and bingo on their sites. Curtis added: “A significant number of young people in Utah are being introduced to addictive sports wagering and casino-style contracts that ought to be under state oversight, rather than federal authority.” A divisive industry topic Prediction markets show no signs of slowing down, quickly becoming a polarizing subject within the iGaming sector as sports betting and online casinos expand worldwide. While certain operators, including FanDuel and DraftKings, have incorporated this vertical into their business, other industry figures have been vocal in their criticism. Earlier this month, Entain CEO Stella David argued that prediction markets facilitate underage gambling in the US. She pointed out that many CFTC-regulated platforms allow users as young as 18, while most states set the legal gambling age at 21. David stated: “When individuals engage with sports prediction markets, the experience is identical to sports betting in form and function. There should be no confusion: it is sports betting. “In the US, the legal age is 21, yet 18 to 21-year-olds are accessing these markets, often in states where online sports betting is not even regulated.” Some US states are already taking legal action against these platforms. For example, a Nevada judge recently issued a 14-day injunction preventing Kalshi from offering sports event contracts in the state. Global reactions vary; New Zealand recently moved to ban such platforms, and a judge in Buenos Aires, Argentina, has prohibited Polymarket. Conversely, Liberia has established a regulatory framework to authorize prediction markets. Adam Greenblatt, CEO of BetMGM—the joint venture between Entain and MGM Resorts International—contends that prediction markets are currently operating illegally within the US. Greenblatt commented: “Our stance is firm and aligns with nearly 40 state attorneys general, our regulators, and tribal partners. Under current law, sports prediction markets are effectively illegal sports wagering. “Operators in this space are not required to provide the consumer protections that licensed sports betting companies do. They lack responsible gaming standards, self-reporting requirements for compliance issues, and obligations regarding whistleblowing or information sharing.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Hub88 integrates Tequity content into its aggregation platform iGame

Hub88 integrates Tequity content into its aggregation platform

(AsiaGameHub) - Hub88 has embarked on a new content journey by adding titles from iGaming provider Tequity to its aggregation platform. Global operators partnered with Hub88 can now enhance their platforms with Tequity’s titles through a single API, including Tequity’s Originals collection of 17 in-house games described as ‘fast, streamer-friendly and fully customisable’. Crypto Trading games and Publishing vertical content are also included in the Tequity-Hub88 partnership, broadening the range of offerings available to the aggregation platform’s operator partners. Ollie Castleman, Hub88’s Managing Director, stated: “We’re delighted to bring Tequity onto the Hub88 platform. “Their mix of Originals, new Crypto Trading games, and Publishing content provides our operator partners with more options for unique games, backed by a simplified path to launch.” This partnership with Tequity allows Hub88 to further expand the content library on its aggregation platform, building on deals signed earlier this month with companies like 7Rings Gaming, DEGEN Studios and LuckyDraw. Dominic Sawyer, Tequity’s Vice President of Growth, added: “Hub88 is a robust distribution partner for operators and studios looking to scale their operations. “This integration simplifies access to Tequity’s content—including Originals, Crypto Trading games, and Publishing—for Hub88’s operator clients. We’re launching with a clear emphasis on quick deployment and brand control, and several partners are set to join in the upcoming weeks.” Earlier this year, Hub88 also enhanced its insight into player behavior by introducing a new Player Analytics tool. The tool is designed to deliver ‘powerful segmentation, in-depth player insights and advanced risk detection’, compiling player analytics from multiple data silos into a single interface. Castleman observed: “Modern operators frequently struggle with raw data due to high volumes of player activity. The Player Analytics tool lets teams understand player behavior both broadly and in detail, without needing manual processes or specialized staff. “Operators deserve clarity, speed and actionable insights, and through this new tool, they can make more informed decisions confidently.” This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Roblox under scrutiny in the Philippines over child exploitation concerns iGame

Roblox under scrutiny in the Philippines over child exploitation concerns

(AsiaGameHub) - Philippine officials have been instructed to step up probes into crimes being carried out via online gaming applications, with Roblox among those under scrutiny. The Philippine National Police's (PNP) Anti-Cybercrime Group has been ordered by PNP Chief General Jose Melencio Nartatez Jr. to investigate, as he noted that platforms such as Roblox are being exploited to prey on young children. He stated: "Our duty to serve and protect citizens now extends to cyberspace to ensure their safety, particularly for children. "The PNP is collaborating with other agencies to examine how Roblox might be utilized for potential offenses, such as sexual predation, grooming, and the exploitation of minors." The PNP intends to partner with the Department of Information and Communications Technology (DICT) and the Cybercrime Investigation and Coordinating Centre (CICC) to support its inquiries. Roblox reports that the platform has more than 111 million daily users, with roughly 40% under the age of 13. The platform has repeatedly drawn attention, with critics cautioning that its randomized rewards, loot box-style prizes, and in-game currency systems resemble gambling mechanics. Roblox's terms and conditions indicate that while gambling-related content is permitted on the platform, actual gambling is prohibited. However, a report published last year by the Danish Gambling Authority (DGA) highlighted concerns about third-party sites where the game's virtual currency, Robux, can be wagered and won in betting and casino-style games. A DGA statement noted: "Roblox is especially popular among children and adolescents under 18. Consequently, Robux betting poses a risk as it enables many minors to engage in gambling activities through this currency system. "On nearly all unauthorized Robux betting sites, users can log in with their Roblox credentials. This raises concerns because the Roblox login is linked to the legitimate gaming platform, potentially making it easier for young people to access gambling." This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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DATA.BET: AI and data scaling reshape personalized sports betting markets iGame

DATA.BET: AI and data scaling reshape personalized sports betting markets

(AsiaGameHub) - The integration of AI and extensive data processing is transforming sports betting trading, as B2B providers transition from offering standardized markets to delivering personalized, real-time services. The emphasis has shifted from broad pricing models to providing customized betting options, informed by live data and player behavior. For operators, this implies competing on relevance as much as on pricing. Trading teams are now expected to create and manage a significantly wider array of markets, utilizing automated models to process live data and react instantly to in-play events. The capacity to manage such vast volumes of data is becoming a critical determinant of product quality and customer retention. During the recent ICE Barcelona conference, Thomas Johnson, Head of Trading at DATA.BET, commented that access to data has largely removed limitations on market creation. “The quantity of markets we can provide is almost limitless,” he explained. “If a customer desires a specific bet, we can generate it because the necessary data exists. It is no longer a generic offering. To retain players, you must provide what they want.” To facilitate this, DATA.BET employs a hybrid trading framework. AI systems continuously manage pricing, risk, and market updates, while human traders oversee performance and intervene during volatile situations. Many of these traders possess professional esports or sports backgrounds, contributing valuable context that automated systems might miss. This methodology enables providers to scale their output without compromising risk control. For B2B clients, this translates to more stable pricing, broader market coverage, and reduced operational pressure on their internal teams. The model is anticipated to undergo further testing during major events, such as the upcoming summer World Cup. Johnson noted that DATA.BET is concentrating on features like picture-in-play overlays, expanded live betting markets, and more detailed player proposition data. These features are designed to enhance engagement and support longer sessions, while also creating cross-selling opportunities between traditional sports and esports. Otto further stated that the company’s background in esports trading provides a distinct advantage when expanding into conventional sports. Esports markets are characterized by their speed and volatility, demanding robust risk systems. Applying this experience to football and other major sports helps improve stability for operators. This cross-vertical approach is also influencing DATA.BET’s expansion strategies. The company is targeting growth in Latin America, following a recent partnership in Brazil. The region demonstrates strong demand across both football and esports, making it a key area of focus for 2026. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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SBC Announces Livestream Details for Charity Boxing iGame

SBC Announces Livestream Details for Charity Boxing

(AsiaGameHub) - This Friday, SBC’s Charity Boxing Championship will be live-streamed, with 12 white-collar competitors from the gaming industry stepping into the ring to compete for personal pride, company bragging rights, and a meaningful cause. The complete fight card for the evening will be viewable live through a dedicated stream provided by Gr8Tech, with the first fighter entering the ring scheduled for 9pm GMT—enabling those who can’t attend to follow the action as it happens. Taking place at London Hilton Park Lane this Friday, the championship will gather more than 500 guests for an exclusive black-tie affair that includes a champagne reception, three-course dinner, charity auction, and after-party. At its heart, the event supports the Oliver’s Wish Foundation—a charity that funds children’s organizations focused on research and supporting families dealing with loss—with support from Platinum Sponsor Gamingtec and numerous other partners. Rasmus Sojmark, Founder and CEO of SBC, stated: “SBC’s Charity Boxing Championship has become a standout event in the gaming industry’s calendar. It’s not just an opportunity for representatives from different companies to earn bragging rights—we also get to raise funds for the Oliver’s Wish Foundation and its crucial work. “The dedication shown by this year’s fighters has been outstanding. Kudos to each one of them for stepping into the ring. Their readiness to step outside their comfort zones for a worthy cause is what makes this event so impactful.” The 12 fighters are the centerpiece of the event—their months of hard work, dedication, and training will come to a head this Friday as they step into the ring to challenge themselves. The fight card is as follows: Kai Hill (Dennis & Dyer) vs Majid Rodriguez (Product Manager, Super) Ahmed Baker (Chief Commercial Officer, Incentive Games) vs Rory Kimber (Commercial Director, Lucky Streak) Jessica Lee-Green (Partnership Team Manager, Games Global) vs Ferial Abarghooie (Director Of Account Management, G Games) Tamas Kusztos (Co-Founder, SharedLuck) vs Sapar Karyagdyyev (Founder, GamingTec) Ben Cleminson (CEO, Square in the Air) vs Rob Fell (CEO, RiskCherry) Nikki Timmins (Head of Account Management, Blue Sakura Solutions) vs Lex Scott (VP Gaming, ITV) The evening will kick off with a drinks reception and seated dinner, leading up to the first three fights. A charity auction—with all proceeds going to the Oliver’s Wish Foundation—will follow, before the final three bouts take the spotlight. The event will conclude with an after-party. To contribute to the Oliver’s Wish Foundation and learn more about its mission, visit: www.justgiving.com/charity/oliverswishfoundation For additional details—including table bookings—visit sbcevents.com/sbc-charity-boxing-championship or reach out to Paul Mills at paul@sbcgaming.com This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Welsh bookmaker questions what’s next following greyhound prohibition iGame

Welsh bookmaker questions what’s next following greyhound prohibition

(AsiaGameHub) - James Lovell, co-founder and Director of Welsh bookmaker DragonBet, has strongly criticised the government's recent decision to outlaw greyhound racing. Lovell described the move as "a huge shame," asserting that it was not supported by concrete evidence but rather driven by a political agenda that overlooks an entire sport which has significantly prioritized animal welfare. “For many people, this sport is a way of life, built around people who care deeply for their dogs and have dedicated their lives to them,” Lovell stated. He also accused the government of inconsistency, arguing that the criticisms leveled against greyhound racing could equally apply to horse racing, a sport currently thriving in Wales. Currently, Wales has three active horse racing venues: Bangor-on-Dee, Chepstow, and Ffos Las. In contrast, there is only one operational greyhound track, the Valley Greyhound Stadium in Ystrad Mynach, Hengoed. “At a time when horse racing in Wales is achieving real success and giving people something to be proud of, it is fair to ask where this ends. Today it is greyhound racing – tomorrow, what sport involving animals is next?,” DragonBet’s Director concluded. As a reminder, Wales’ Senedd voted in favor of a proposal to ban greyhound racing, citing animal welfare concerns. The prohibition is set to take effect on April 1, 2027, with a three-year transition period until April 1, 2030, for all stakeholders to adapt to the changes. The decision, like that affecting DragonBet, has faced considerable opposition, notably from the Greyhound Board of Great Britain (GBGB) and its Chief Executive Officer, Mark Bird. Echoing Lovell's sentiments, Bird expressed his disappointment with the government's decision, adding: “The only thing this Bill will do is destroy people’s jobs, family-run businesses and community touchpoints not to mention cause significant loss to the Welsh economy.” Currently, Wales and Scotland are the only two countries in the UK to have officially banned greyhound racing, with both bans being voted on the same day. Greyhound racing has not been conducted in Scotland since its last regulated track in Fife closed in 2019. The GBGB has, predictably, voiced strong opposition to both bans. Commenting on the Scottish ban last week, Bird criticized the bill as ‘unevidenced, illogical and will help no-one in Scotland – least of all greyhounds’. Globally, the sport can still be legally organized in the US, Australia, Ireland, England, and Northern Ireland. New Zealand is also set to ban it in 2025. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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Yes.com Prepares for Ultra-Lean European Launch iGame

Yes.com Prepares for Ultra-Lean European Launch

(AsiaGameHub) - While gearing up for its Denmark debut, Malta-headquartered gaming firm Yes.com claims to have crafted the most streamlined market entry approach, even as Europe's iGaming sector faces increasingly stringent limitations. Yes.com's founding team is wagering that artificial intelligence combined with sophisticated automation will serve as the critical link allowing the brand to expand throughout European iGaming territories. A newly formed igaming venture headquartered in London and Malta has secured the premium Yes.com domain, with leadership from co-CEOs Georgi Pepelyanko and Mads Vincent Jørgensen—previously senior executives at Kindred Group and FDJ United. Supporting the co-CEO pair are Chief Marketing Officer Antti Tikka, who formerly served as Kindred Group's Regional Director for Finland, along with Chief Technical Officer and IT Engineer Durgesh Dandotiya. The founding team collectively boasts five decades of experience in iGaming platform development, positioning Yes.com as a contemporary igaming ecosystem where automation fuels expansion, drives CRM functionality, and molds every user interaction. Scheduled for a 2026 market entry, Yes.com is establishing itself as a next-wave contender founded on automation-powered growth and CRM enhancement. Its central offering involves constructing an AI-heavy ecosystem covering both sports betting and casino gaming. The company has articulated its primary objective: developing a platform engineered to speed up partner rollouts while simultaneously cutting fixed expenses that typically pose major obstacles for emerging competitors. AI-built challenger Yet, moving beyond product scope, the firm's main emphasis centers on the platform's development methodology and operational framework. Antti Tikka – Yes.com In a LinkedIn statement, Tikka explained: "Yes.com represents a casino and sports wagering entertainment hub launching in Denmark. The challenge is to create a more modern and engaging experience than the category has traditionally delivered. "Beginning with a blank slate eliminates legacy technology and obsolete procedures that could hinder progress. Automation and AI form the core of our entire operation—encompassing product development, CRM, user experience, and internal processes." Denmark will function as the company's debut market, demonstrating a firm dedication to growth across Europe's regulated landscapes, where regulatory requirements, legal constraints, and distribution challenges constantly transform operator approaches. Instead of chasing rapid multi-territory growth, Yes.com will implement a careful, controlled launch in Denmark, targeting expansion into further European markets within the upcoming two-year period. The platform will adhere completely to European regulatory requirements and will integrate conventional responsible gaming features including deposit caps, self-exclusion options, and reality verification systems. Nevertheless, these safeguards represent minimum standards in licensed jurisdictions, providing scant competitive edge in a well-established industry. Consequently, Yes.com needs to demonstrate its value as a preferred development partner for European iGaming operators during its global expansion efforts. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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German hacker Lilith Wittmann claims responsibility for MGA data breach iGame

German hacker Lilith Wittmann claims responsibility for MGA data breach

(AsiaGameHub) - A German hacker has taken credit for breaching the Malta Gaming Authority (MGA) and promised to reveal the 'organised crime facilitation schemes' that the regulator is purportedly engaged in. Lilith Wittman published her declaration on X following the MGA's confirmation last week that it was probing a 'system intrusion' allegedly perpetrated by someone masquerading as a security researcher. Dear Malta Gaming Authority,Yes, I hacked you, and the data obtained has been shared with media partners, authorities,…. And yes, we will expose the organized crime enablement schemes you created while presenting yourselves as a “legitimate public service”. pic.twitter.com/Z7EqRnNbCk — Lilith Wittmann (@LilithWittmann) March 20, 2026 Wittmann stated on X: "Dear Malta Gaming Authority, yes, I breached your systems, and the acquired data has been distributed to media partners, authorities,… "I am convinced that the retrieved information is so crucial for public debate that its acquisition will someday, in the near future, be regarded as a justified necessity. We will uncover the organised crime facilitation schemes you established while portraying yourselves as a 'legitimate public service'." Wittman continued by expressing her hope that German authorities would 'for once, be wise and refrain from extraditing me', cautioning that any intervention by Maltese police would 'prompt the immediate publication of my complete collection of iGaming-related data'. In a statement, the MGA acknowledged awareness of the allegations but dismissed them as 'unsubstantiated' while denouncing any unauthorised intrusion into its systems. Who is Lilith Wittman? Wittman belongs to the Chaos Computer Club, which characterises itself as Europe's largest hacker collective, concentrating on spotlighting technical and social matters such as surveillance, privacy, and information freedom. Previously, the group has uncovered vulnerabilities in Apple's Touch ID and Germany's banking infrastructure, and published the fingerprint of German Interior Minister Wolfgang Schäuble to illustrate the perils of biometric monitoring. In 2021, Wittman, a security researcher based in Berlin, infiltrated the application of Germany's governing political party, the Christian Democratic Union (CDU), obtaining access to personal details of more than 20,000 CDU members. She also maintains ties to both the gaming sector and Malta. In March 2025, Wittman published a blog entry alleging that information stored by Merkur Group for over one million players was publicly available, encompassing payment details and identification documents. This data pertained to the merkurbets.de, crazybuzzer.de, and slotmagie.de platforms, operated by various Merkur subsidiaries located in Malta and utilising software from the Maltese firm The Mill Adventures. At that time, Wittman alerted the German gaming regulator regarding the breach and expressed her view that security deficiencies in the software employed by The Mill Adventure contributed partially to the incident. On the day of the attack, Merkur acted to remedy the vulnerability and introduce security audits along with supplementary internal protective measures. Taking a more sinister turn In contrast to the Merkur and The Mill Adventure incident, Wittman has rapidly levelled allegations of criminal conduct against the MGA. In reply, the MGA has asserted that it functions within a 'strong legal and regulatory structure'. The regulator continued: "[The MGA] performs its statutory duties with integrity, independence, and accountability. Allegations arising from unauthorised system access are unfounded and do not weaken the MGA's position as a regulator dedicated to transparency, proper procedure, and legal principles. "For over twenty years, the MGA has functioned within recognised legal and governance structures, and will persist in doing so." The MGA characterised Wittman's actions as 'unacceptable and inconsistent with legitimate interaction with public bodies and established governance structures'. Wittman reacted to the statement in a subsequent X post, asserting that assertions of maintaining a strong legal framework would be labelled 'organised crime structures' in other nations. Currently, there is no evidence regarding what data Wittman has accessed, whether she was behind the attack, or what she intends to do with any obtained information. This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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bet365 reveals suppliers poised to succeed in Canada ahead of Alberta launch iGame

bet365 reveals suppliers poised to succeed in Canada ahead of Alberta launch

(AsiaGameHub) - bet365 has released its February leaderboard for top-performing games across various markets, offering a glimpse into which titles might gain traction in Alberta when the province launches its regulated iGaming market later this year. Although the exact launch date for regulated iGaming in Alberta remains uncertain, the market is expected to follow a similar framework to Ontario, where bet365 already operates. Each market uses an algorithm that considers game revenue, stakes, sessions, and engagement to evaluate the operator's monthly game performance, though popularity differs across regions. February saw significant movement in Ontario, with Games Global's Area Link Bank Boss surging 19 positions from the previous month to claim second place, which pushed the supplier's other title, Area Link Phoenix Firestorm, down to third. Nevertheless, the game failed to overtake Pragmatic Play's Buffalo King Megaways, which held its position as the top-performing title in the province. Image: bet365 Nationwide in Canada, Gameburger Studios' 12 Masks of Fire Drums leaped 34 spots in February to secure the top position, while Area Link Phoenix Firestorm rose two places from January to second, and Games Global's new entry Amazing Link Zeus Boost placed third. Image: bet365 In the UK, Inspired Gaming's Gold Cash Freespins took the number one position in February, climbing three spots from the prior month. Games Global's Area Link Phoenix Firestorm held onto second place, while Reel Time Gaming's Eye of Horus ranked third, gaining six positions from January. Image: bet365 In Brazil, Pragmatic Play's Gates of Olympus Super Scatter and Spribe's Aviator dominated their categories, finishing February at the summit of the market's overall game and crash game rankings, respectively. Image: bet365 Image: bet365 In the United States, IGT's Cash Eruption maintained its first-place position in Pennsylvania, while bet365 Pop-A-Shot LuckyTap remained the chart-topper in New Jersey thanks to player support. Image: bet365 Image: bet365 Returning to Europe, the newly entered Amazing Link Zeus Boost seized the top position in Spain, Play'n GO's Rich Wilde and the Tome of Madness continued its reign as the leading title in Greece for February, and Pragmatic's Big Bass Splash secured the number one spot in Germany. Image: bet365 Image: bet365 Image: bet365 This article is provided by a third-party. AsiaGameHub (https://asiagamehub.com/) makes no warranties regarding its content. AsiaGameHub delivers targeted distribution for iGaming, Casino, and eSports, connecting 3,000+ premium Asian media outlets and 80,000+ specialized influencers across ASEAN.
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